Mr. Andreas Zecher – the key force behind our recent Stromzukunft game and declared game enthusiast – recently launched Mr. Bounce for the iPhone platform. Read his thoughts about the captivating game and find out where he thinks mobile gaming is heading.

What is your game about and how is it different from other iPhone games within the same category?
Mr. Bounce is based on the classic breakout game genre, but we throw in a couple of things to make the gameplay feel fresh and unique. We put the player into an unstable environment, where the ball bounces off simply everywhere. In return the game offers very precise control mechanisms like slowmotion and trajectory projection. So chaos and control are the two poles of the game.
We have a very coherent style with the game, both visually and musically. The music also plays an important part in the player’s motivation: We reward the player by building up the music successively with each level, supporting the flow of the game.
How has the game been received following the launch?
We got roughly a dozen of reviews during the first two weeks, the majority of them being very favorable. We also got some positive responses from players on Twitter and Facebook who really like the game.
What will you focus on during next rounds of updating the game?
We are planning to do more levels including new music tracks in the future, possibly with new game elements as well. We are also thinking about an online level editor, so people can build and share their own levels, but nothing is decided yet.
Why did you choose to target your game to the iPhone/Apple segment?
The App Store offers a very good infrastructure for selling your product instead of being dependent on revenue from advertising, which is the case with Flash games for example. The original Flash version of the game also looked very suitable for the iPhone. A lot of players told us that they prefer the touch controls of the iPhone over the keyboard controls from the Flash version. It is a more intuitive and direct game experience.
Have you considered making your game available on other platforms?
We currently have no plans to port the game to other platforms, but the Flash version is still available online at http://www.pixelate.de/games/mr-bounce.
What do you think the future of mobile gaming holds?
We are already seeing the rise of independent games on the PC, where developers experiment with new, innovative ideas, new art styles and sometimes also very personal games. I believe we will see more of that on mobile devices like the iPhone in the future as well.
Get started on the bouncing: http://www.pixelate.de/games/mr-bounce-iphone/




